Minesweeper strategy

Good Minesweeper players don't guess. They find the one square that must be safe, open it, and let the new number tell them the next move. Every board on PuzzleMint can be cleared this way.

1. Start with the easy wins

Look for a number that touches exactly as many hidden squares as its value. A 2 with two hidden neighbours means both are mines. Flag them.

Then look for numbers that are satisfied: a 1 that already has one flag next to it. Every other hidden square around it is safe. Chord it.

2. Compare neighbouring numbers

When single numbers run dry, look at two numbers side by side. If one number's hidden squares are all inside the other's, the difference between them tells you about the leftover squares. This "subset" idea is behind every pattern in our patterns guide.

The 1 on the wall has one mine in its two hidden squares. The 2 next to it shares those two squares and touches one more.
So that extra square must be the 2's second mine. Compare every pair of neighbouring numbers this way.

In the pictures: green = still hidden, red with 💣 = must be a mine, green with a dark ring = proven safe.

3. Work the edges

Squares along the border have fewer neighbours, so their numbers are easier to pin down. When the middle of a board stalls, go back to an edge.

4. Count the mines at the end

The flag counter shows how many mines are still unflagged. In the last corner, that count often decides which squares are safe.

5. Speed comes from chording

Once you trust your flags, stop clicking squares one by one. Tap the number instead and open everything around it in one go.

Try IntermediateExpert

Questions

Is Minesweeper luck or skill?

Mostly skill. Classic boards sometimes force a 50/50 guess, but our boards are checked so that logic alone always works.

What is a good Expert time?

Under 5 minutes is very good for most players. The best speedrunners clear Expert in well under a minute.

Should I flag every mine?

Beginners should: flags prevent mistakes. Fast players flag only what they need for chording.

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